WW3 Countries at War- TIPS AND TACTICS
Launching Nukes
ICBMs (Intercontinental Ballistic Missiles) can attack any land or sea area on the map. If you have ICBMs they will be stored in your inventory and to access them you need to go to MENU -> VICTORY METER -> ICBM page. You can purchase more ICBMs here or launch them. To Launch ICBMs, you have the option of selecting auto target or manual target. ICBM can be intercepted by land-based SAMs, SAMs have 30% chance of destroying an ICBM in flight. SAMs can be purchased on the land build page. Any ICBMs that strike a region will cause massive damage, including armies, garrison, population, factories, fortifications, special buildings, and land development will be damaged. The damage is random and only one army per ICBM will be hit. Fleets can be targeted with random effects, only one fleet will be hit by one ICBM.
How to build ICBMs
You need to own a Nuclear Weapons facility or one of its upgrades to be able to purchase ICBMs. When you build a Nuclear Weapons facility, you receive one ICBM every turn per facility. Some facilities can produce more than one ICBM, and some buildings also produce SAMs. Read the building description for more information.
ADVANCED INFANTRY (Lvl 5)
At level 5 you have the option to upgrade all your infantry to Advanced Infantry. Advanced Infantry have 2 hp while normal infantry have only 1hp. To upgrade your infantry you need to buy or upgrade a production centre to an Adv. Production Centre. Adv Production Centre cost $3000 but your first Adv Production Centre will also have an attached fee of up to $20,000. This is to cover the upgrade of you standing army. Once you have bought and paid for this upgrade any other Adv Production Centre will cost $3000. Advanced Infantry are very tough.
Morale
Morale is considered to be a negative effect caused by soldiers to break and flee battle, When armies fight and casualties are taken morale drops. When drops below 35% that unit or army will flee/retreat the battle. Any fleeing army takes extra casualties. Morale will carry over into the next round. Armies can carry Morale. Morale will diminish each turn at a rate of 50% of the total, or 10, whichever is the larger.
Disruption
Disruption is considered to be a negative effect caused by soldiers in battle, it can be fatigue, confusion, or panic. When planes attack lands with armies, or artillery bombard lands with armies, these armies will receive an accumulative level of disruption. Disruption will carry over into the next round. Armies and land garrisons can carry disruption. Disruption will diminish each turn at a rate of 50% of the total, or 5, whichever is the larger. An army with 10% disruption will be weakened by 10% in attack and defence.
Speed up the game.
If you are playing world map it’s advisable to turn OFF the animations and Battle reports for the MENU. This will speed up the game much faster. If you are wondering what a nation is doing it is handy to turn on the animations for several turns. You can turn off the animations during the Ai turn but you will need to keep tapping the MENU button until the game recognises your gestures because of the skip process.