WAW- TIPS AND TACTICS


The Armies

The Infantry Army - is the default army unit if no other unit is selected. There are no special conditions for this unit.

The Tank Army - is the most powerful and expensive unit on the battlefield. Defensive fortifications are only 70% effective vs Tank armies. Tank Armies will inflict 30% higher morale loss to the enemy. Tanks armies fair better in combat since the tanks are harder to kill. Tank armies need infantry support, and if a tank army does not have infantry in its complement then tank casualties will be 30% higher.

The Air Army - is very versatile as it can fly over lands to attack lands or seas beyond. Planes like artillery can disrupt the enemy. Defensive works are only 70% effective vs plane armies. Air armies can attack both armies and fleets. Air armies will defend against other air attacks in the land they are stationed in. Air Armies will target artillery armies as a priority when attacking lands.

The Artillery Army - Can bombard adjacent lands without loss. They are great for destroying fortifications and causing disruption to enemy armies. They are weak in defence and vulnerable to air attacks.

Warships

Aircraft carriers - are very versatile as they hold 100 planes, these planes are very strong in attack and defence, and they are good against ships and other planes. Carrier planes can attack sea and land targets and can fly over other lands to attack other lands beyond, this will depend on the planes development level and distance of the flight. When an attacking battle fleet moves into a sea with a defending carrier force, the attacking fleet will need to survive the defending planes before close quarter gunnery can happen.

Carrier Fleets - are fleets with 12-25 ships, comprising 1-4 carriers. They probably are the most feared fleet on the seas.

Battleships - are a heavy hitting ship that are tough to sink. Battleships have a great survivablity against planes and smaller ships.

Battle Fleets - have 8-20 ships with 2-4 battleships, they are good at destroying small carrier fleets and cruiser squadrons.

Cruisers - are a good at picking off ships like destroyers and submarines. Cruiser squadrons - have 4-10 ships, comprising two cruisers and the rest destroyers, are good at roving around and picking off smaller fleets and attacking submarine wolfpacks.

Destroyers - are a good at hunting submarines. Destroyers are escort ships that guard larger ships like carriers and battleships. And are very good against submarines. You should always include 6-12 destroyers in all your fleets.

Submarines - are a good at hunting larger warships like carriers and battleships. They are very good when attacking other ships but weaker when defending. Planes also find it hard to kill submarines, which makes submarines the idea ship to control sea areas.

Wolf Packs - are fleets of 10-20 submarines. Wolf Packs are great at taking down or causing a lot of damage to large battlefleets and carrier fleets. Carrier fleets are particularly vunerable to wolf packs because their planes are less effective against them.

Morale

Morale is considered to be a negative effect caused by soldiers to break and flee battle, When armies fight and casualties are taken morale drops. When drops below 35% that unit or army will flee/retreat the battle. Any fleeing army takes extra casualties. Morale will carry over into the next round. Armies can carry Morale. Morale will diminish each turn at a rate of 50% of the total, or 10, whichever is the larger.

Disruption

Disruption is considered to be a negative effect caused by soldiers in battle, it can be fatigue, confusion, or panic. When planes attack lands with armies, or artillery bombard lands with armies, these armies will receive an accumulative level of disruption. Disruption will carry over into the next round. Armies and land garrisons can carry disruption. Disruption will diminish each turn at a rate of 50% of the total, or 5, whichever is the larger. An army with 10% disruption will be weakened by 10% in attack and defence.

Army Sizes.

All land armies can only have a total of 15 Divisions. Each division can each hold about 15,000 men, or 400 tanks, etc. The number of divisions are calculated automatically for you as you move them between armies and garrisons. So a full strengthed army can hold over 2,000 tanks or 180,000 men, and any mixture in-between. Armies strength is depended on their unit makeup, its good to keep a mixture of all types of units in each army. This mixture of units is open to you and you can experiment on what units you like best in your armies.

Ships also have limitations, only 25 ships are allowed in any fleet. They can be a mixture of any ships.

Speed up the game.

If you are playing world map it’s advisable to turn OFF the animations and Battle reports. This will speed up the game about 5 times faster. If you are wondering what a nation is doing it is handy to turn on the animations for several turns. You can turn off the animations during the Ai turn but you will need to keep tapping the MENU button until the game recognises your gestures because of the skip process.